# Model credits

- `golden-city.glb` — original, generated from `assets/blender/build_city.py` (Blender 5.2). Procedural PBR textures in `assets/blender/textures/`.
- `citizen.glb` — "HVGirl" from BabylonJS/Assets (https://github.com/BabylonJS/Assets/blob/master/meshes/HVGirl.glb), CC BY 4.0. Samba clip removed, meshopt-compressed with glTF-Transform.
- `robot.glb` — "RobotExpressive" by Tomás Laulhé (Quaternius), CC0 1.0; conversion by Don McCurdy (three.js examples). Unused clips removed, meshopt-compressed.
- `public/meshopt_decoder.js` — meshoptimizer decoder, MIT, © Arseny Kapoulkine.
- `public/textures/waterbump.png` — Babylon.js sample water normal map (assets.babylonjs.com).

## Kenney Animated Characters (CC0)

`person.glb` is built from Kenney's *Animated Characters* series (`characterMedium` rig plus the Idle / Run / Jump
clips), converted from FBX to a single glTF binary. The skins in `skins/` come from the Protagonists, Survivors and
Retro packs of the same series. All of it is CC0 1.0, so no attribution is required; this note is a courtesy.
Source: https://kenney.nl/assets/animated-characters-protagonists
